Cameras are a useful tool in creating an effective animation. There are two main types of camera to use in 3DS Max; Free and Target. Target is self explanatory, the object that is chosen is the target and the camera simply follows the object. Free, on the other hand, allows the user to place the camera in a space and observe, it is free standing as it does not follow an object.
Very easily quick animations can be produced using cameras, by selecting a section on the timeline and altering the camera, the program automatically alters the camera view to the animation.
It is possible to see through the camera view port the effects of the camera before rendering the production.
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