Tuesday, 22 February 2011

Final Details to Model 2: Character

Hair needed to be added to the character to resemble James Bond. In many of the Sean Connery films he has a side parting in his black hair. This is the effect that will be aimed for in this model.



This was the outcome, by manipulating the vertices and faces it created an interesting effect. This was the effect after MeshSmooth was applied which makes it appear more realistic as it has removed the sharp edges.


Next, the eyes and mouth needed to be added to show the character's expressions and behaviour. This was particularly difficult to produce effectively, and time permitting once the third model is complete, more time maybe spent on this model to adjust all of these final details.



It is a shame that this model was going very very well up until the final details were added, however, these small details are detrimental to the overall effect of this character. The eyes and their lids were created from the one shape and then cloned. The eye itself was pushed in by its faces to indent into the shape, to make the eye lids stand out. A sphere was then added to the eye to give eye colour. On the other hand, the final details that have been added do adhere to the generic conventions of Lego characters.

Furthermore, this model would have been more efficient if it had been created from one main shape, rather than using a variety of shapes. This would have helped the render time so it doesn't take too long to produce itself on screen. At present, with no special effects or animations included the render time is relatively quick, however, it is unlikely that this will still be the case later.

The penultimate step for this model is to link the eyes to the face so these are not left behind during the animation stages.



Finally as shown in the above picture and the one below, the character needs to be in the 'Da Vinci pose'. This means legs and arms spread apart so once they are animated, each of the limbs are recognised as separate ones. The way the model was positioned before meant that arms and body and both legs would not be able to be animated, as it would see only one limb for each. This way it ensures that there is maximum flexibility for the animation.



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