Friday, 11 February 2011

Producing a High Shine Metallic Material

An effective tool to create shiny metallic objects is created by combining a dark colour with a light coloured bitmap such as a Manhattan skyline. This can be achieved by dragging the shape to be the metal object into the perspective view port. Once complete, using the material editor, the anastropic shader needs to be selected, as this is best for creating metal materials. To make the material as effective as possible, a dark blue colour should be selected from the diffuse section. To ensure it is a very shiny metal, it needs to have a high specular such as approximately 60 and a high anastrophy of approximately 80.

Now, the dark part of the metal is complete the reflection needs to have the image inside. Once the material has been added to the object, it is now a shiny metallic object.

This is a very useful tool, as one of the models that will be used in the trailer is a car, which is made of various shiny metal objects. This can be incorporated to create a very interesting effect, as this shows in the image below.

 

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