Tuesday, 15 March 2011

The Animation Begins...

Now that the first scene's background objects are now in place, the first introductory second of the animation can begin. It has been created by scrubbing the timeline, altering the position of the camera, and adding keys to the timeline. The keys were added in fives; thus every five frames another key was added to the timeline. There are 30 frames per second. The previous attempt was created using every two frames and it moves far too quickly. The audience doesn't have the chance to observe what is going on, the results can be seen in the first .avi file listed below.




The difference can be seen when this film is watched:



Indeed, this is only 40 frames long, so there is not much to observe, however the pacing of a trailer adds to the theme of the film whilst needing to be at a speed that the audience has the chance to understand what the trailer is trying to portray.

To render the above clips into an .avi file, the render setup must be used.


This allows the number of frames to be entered in for how long the production lasts so when it is being created it does not render empty frames. Furthermore, the filepath needs to be selected along with what file type to create. It is important before the render button is selected that the viewport containing the camera is selected, otherwise, 40 frames of the left or other viewport will be captured which is not the intended outcome.

The type of camera that was used was a target camera, thus the target was the hotel itself, and the camera was moved around the stage as it continues to follow the hotel.

The next clip uses a path constraint for the camera to follow. This was achieved by creating a circle around the hotel, followed by placing a target camera on the side of the circle facing the hotel which is the target. Next, select Animation>Constraints>Path Constraints it requires the camera to be snapped into place onto the circle. When the play button on the timeline is pressed the camera viewport displays the camera revolving around the circle. This is displayed in the .avi file below.



This appears to be more effective as an introductory first second to the animation, as it appears to move a lot smoother than the manually moved cameras used in the first two .avi files. Although a circle was created to for the camera to follow, it doesn't mean it has to complete an entire circle. As displayed in the above .avi file, if the range is set to the frames that should appear when rendered it creates the intended effect.

To make it easier when rendering the files, very small scenes are going to be created to reduce the time it takes to render the production. Once all of the files have been rendered, all of the .avi files will be edited together.

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