Friday, 18 March 2011

Creating the head for the new Character

For this model, I was determined to use new modelling techniques that had not been used in the previous models. It is clear from the feedback, that using more techniques other than extrude and mesh smooth, there is a lot more potential. Indeed, for this model there is a lot of work still to be completed in the alloted time, however, the difference between the original and this shows a lot of progress and an obvious learning curve. In this head alone, the techniques and tools that have been used so far include:
Cut
Remove
Relax
Smooth

This can be seen in the images below.



This is an example of when the back of the head was being created. The cut tool was used a lot here so that the model was as close to the reference plate as possible. It also meant that when editing hte vertices, to make them curve, not much was needed to be applied, and it did not result in horrid stretch marks, which is what happened before.


This view is when the shape was beginning to come together, and some of the details of the nose was beginning to be applied. In this example, this has the relax tool, which transformed straight square edges into smaller caved in ones. This was beneficial for the curves and contours of the face and worked rather well.


This was when the noise was being finished and the lips were beginning to be applied. The remove tool was important as, the head needed to be created twice, as there were so many faces that the program was unable to cope and crashed to the extent that the file will not even open anymore.



This is what the face looked like after the symmetry tool had been applied, this was to make sure all of the features of the face were symmetrical. I am not as pleased as I thought I would be after seeing the progress of the face, this could have gone better.

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