This scenery has been created based upon the drawings from the storyboard mentioned in previous pages. The white space that can be seen in the picture below, is a cylinder creating a horizon line, so no matter what direction the camera is looking, there will always be a horizon line. Reasons as to why these are used in mentioned in previous posts.
The boxes in the first image are the initial layout of the hotel mentioned in the storyboard. This will be the first scene that involves Bond walking out of the hotel, as he turns around there is a harrier hovering over the hotel ready to fire.
The next stage was adding pavements around the hotel for Bond to walk on as he leaves the hotel. Thus far, there is no material added to the plane therefore making it appear unrealistic. The material added to the hotel was a bitmap image that was adjusted on the x, y and z axis to make the bricks appear smaller and look more realistic. At this stage there are no windows, in fact at this stage, the building appears more like a prison than a lavish hotel. Perhaps once more of the scene has been completed, more materials can be tried and tested to see which effect appears to work better.
Foliage was also added to the scene to make it appear more organic. In the create menu, various trees and foliage was experimented with to see which had the most interesting effect. The intended effect for the hotel was to have exotic trees to make it seem more like a holiday destination. Therefore, when rendered the tree works very well with the decorative foliage around it.
The white lines around the hotel entrance and the garden is intended to be road markings, as when the models are added to the scene, Bond's car will be parked, ready for him to jump into.
The image below highlights the effect with windows added to the hotel. Hotels have windows and plenty of them for their guests to admire the view. Therefore, windows must be added to this scene. The select tool was used to highlight the faces that would be transformed into windows. These were then set their own ID, so that the building was able to be a multi-sub object. Using the material editor, a chrome effect was added to the windows. Given there is enough time, more detail could be added to the material used on the windows as these do not appear very realistic. The window or door tool was not used thus far, as it appeared to causing more trouble than it was worth. When adding materials to it, it appeared very strange, whereas if the same material was added to a box that was extruded inwards to represent a door, the glass material appeared very effective, as can be seen in the rendered image.
Indeed, more work needs to be added to this scene, but overall it would appear that it is making good progress. Details such as skylines still need to be added, so the scene doesn't appear to be shot in the dark.
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